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Latest revision as of 04:15, 12 March 2014

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Shaolin Monk final by luizferrarezzi

Background[]

Dogen, the forgotten and unloved. His father, despite his best efforts, could never find the same parental love for the child whose birth had stolen his love from him. Losing his mother during childbirth made for a rough childhood. His two other brothers were always more helpful around the house and eventually on the fishing boats with their father. In his loneliness, Dogen's father sought the arms of another and started a new family with a younger woman. His adult brothers established, Dogen was left to care for the children. When he became of age, he left home to enter a monastary for the druation of his adolescence. Now, upon his graduation as a formally trained martial artist, he has now set out to find his place in the city of Iko.

Roleplaying Notes[]

Dogen grew up in a household that routinely disregarded him. He has no love lost for his family and wishes to stake out on his own. Dogen often steps in to advocate and defend the helpless and innocent. Dogen grew up along the sea as the child of a fisherman. In a subconscious effort to distance himself from his past, Dogen enjoys finding high places to meditate. He has been known to climb mountains, trees, and even buildings to seek out the highest vista to reflect on the world.

Character Stats[]

Character Demographics
Character Name Dogen
Player Name John B.
Level Monk 2
Experience Points 0
Alignment Lawful Good
Race Human
Deity Gashnir
Homeland Iko, Terrish
Size Medium
Gender Male
Age 19
Height 5'10"
Weight 180 lbs
Hair Bald
Eyes Blue
Languages Common, Elven
Shaolin Monk by BlackEyedAsian
Shaolin-monk-by-acerb


Attribute Ability Score Ability Modifier Bonus or Penalty Modifier
Strength 16 +3 - -
Dexterity 18 +4 - -
Constitution 13 +1 - -
Intelligence 12 +1 - -
Wisdom 17 +3 - -
Charisma 11 +0 - -


Combat Statistics
Armor Class 18 (10+Dex+Wis**) (Dodge +1)
Touch Armor Class 18 (10+Dex+Wis**) (Dodge +1)
Flat-Footed Armor Class 14 (10+Wis**)
Initiative +4
Hit Points 16 / 16
Speed 30ft
Combat Manuver Bonus +4 (BAB+Str+Size)
Combat Manuver Defense +21 (10+BAB+Str+Dex+Wis**+Size)

Spell Resistance

-
Base Attack Bonus +1
Flurry of Blows (+0 / +0)+STR3 = +3/+3
Carrying Capacity 76lbs / 77-153lbs / 154-230lbs
Flurryofblows
Weapons
Name Damage Critical Range Type Special
Quarterstaff 1d6/1d6 x2 - B double,  monk
Nunchaku 1d6 x2 - B disarm, monk
Kama 1d6 x2 - S trip, monk
Shuriken 1d2 x2 10ft P monk
Unarmed Strike 1d6


Saving Throws
Saving Throw Total Base Save Ability Modifier Magic Modifier Misc Modifier Temporary Modifier
Fortitude +4 +3 +1 - - -
Reflex +7 +3 +4 - - -
Will +6 +3 +3 - - -


Skills
Skill Name Total Bonus  Stat (*Armor Check Penalty, **Trained Only) Ability Mod Ranks Class Skill Misc Mod
Acrobatics +8 Dex* 4 1 3
Appraise +1 Int 1
Bluff +0 Cha 0
Climb +7 Str* 3 1 3
Craft +4 Int 1 3
Diplomacy +0 Cha 0
Disable Device - Dex*,** 4
Disguise +0 Cha 0
Escape Artist +8 Dex* 4 1 3
Fly +4 Dex* 4
Handle Animal - Cha** 0
Heal +3 Wis 3
Intimidate +4 Cha 0 1 3
Knowledge (arcana) - Int** 1
Knowledge (Dungeoneering) - Int** 1
Knowledge (Engineering) - Int** 1
Knowledge (Geography) - Int** 1
Knowledge (History) +5 Int** 1 1 3
Knowledge (local) - Int** 1
Knowledge (nature) - Int** 1
Knowledge (nobility) - Int** 1
Knowledge (planes) - Int** 1
Knowledge (religion) +5 Int** 1 1 3
Linguistics - Int** 1
Perception +7 Wis 3 1 3
Perform +0 Cha 0 3
Profession (cook) +7 Wis** 3 1 3
Ride +8 Dex* 4 1 3
Sense Motive +7 Wis 3 1 3
Sleight of Hand - Dex*,** 4
Spellcraft +1 Int 1
Stealth +8 Dex* 4 1 3
Survival +3 Wis 3
Swim +7 Str* 3 1 3
Use Magic Device - Cha** 0

Inventory[]

Item Name Weight
Currency (10gp, 23sp, 6cp) (after initial purchases) 0.5 lb
Quarterstaff (no cost) 4lbs
2 Kama (4gp) 4lbs
2 Nunchaku (4gp) 4lbs
10 Shuriken (2gp) 1lb
Backpack (2gp) 2lbs
Monk's Outfit (5gp) 2lbs
Water Skin (1gp) 4lbs
Grappling Hook (1gp) 4lbs
Mug (0.02gp) 1lb
Belt Pouch (1gp) 0.5lb
Flint and Steel (1gp) -
Trail Rations (5 days) (2.5gp) 5lbs
Loaf of Bread (0.2gp) 0.5lb
Bedroll (0.1gp) 5lbs
Tent (10gp) 20lbs
Signal Whistle (0.8gp) -
Torch (2) (0.02gp) 2lbs
FIshing Net, 25sq ft (4gp) 5lbs
Sewing Needle (0.5gp) -
Magical Necklace (unidentified) -
Total (39.14gp spent) 64.5lbs

Character Progression Notes[]

Rolled Stats: 17, 11, 16, 13, 16, 12.

Race: Human

+2 to one Ability Score: Dexterity

Skilled: Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.

Human Bonus Feat: Dodge, +1 AC

Favored Class: Monk

Drawback: Oppressive Expectations; failed skillcheck results in -2 penalty until success or failure of another skill.

Trait: Bullied; +1 bonus on attacks of opportunity attack rolls made with unarmed strike.

Trait: Martial Manuscript; +2 bonus to confirm critical hits when using unarmed strike or monk weapon.

Trait: Wanderlust, overland base speed +10 feet.

Level 1 - Monk

Hit Points: 8 (1d8 max) + 1 (Con) = 9

Skill Points:4 + 1 (Int) + 1 (Favored Class) = 6

Favored Class Bonus: +1 Skill Point

Feat: Mobility, +4 AC versus Attacks of Opportunity from movement

Monk Bonus Feat: Combat Reflexes, make a number of Attacks of Opportunity equal to Dexterity bonus and while flat-footed.

Monk Bonus Feat: Stunning Fist, foe damaged must fortitude save (DC 10 + 1/2 Character Level + Wis Modifier) or be stunned for 1 round. (Stunned loses Dex to AC, -2 penalty to AC, drops everything held) Once per day per monk level and only once per round. If foe is immune to critical, this feat may not be applied.

Weapon and Armor Proficiency: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.

AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus to his AC and CMD.

Special: Flurry of Blows -1/-1, Stunning Fist, Unarmed Strike, AC Bonus +0, Unarmed Damage 1d6, Fast Movement +0ft

Level 2

Hit Points: 6 (1d8) =1 (Con) = 7

Skill Points: 4 + 1 (Int) +1 (Favored Class) = 6

Favored Class Bonus: +1 Skill Point

Special: Evasion, if an area of effect attack allows for a reflex save for half damage, the monk saves for no damage.

Bonus Feat: Deflect Arrows, once per round, deflect 1 ranged attack and take no damage from it.

Special: Flurry of Blows +0/+0, Evasion, Unarmed Damage 1d6, AC Bonus +0, Fast Movement +0ft.

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