Write the first paragraph of your page here.
Background
Dogen, the forgotten and unloved. His father, despite his best efforts, could never find the same parental love for the child whose birth had stolen his love from him. His two other brothers were always more helpful around the house and eventually on the fishing boats with their father. In his loneliness, Dogen's father sought the arms of another and started a new family with a younger woman. His adult brothers established, Dogen was left to care for the children. When he became of age, he left home to enter a monastary for the druation of his adolescence. Now, upon his graduation as a formally trained martial artist, he has now set out to find his place in the city of Iko.
Roleplaying Notes
Dogen grew up in a household that routinely disregarded him. He has no love lost for his family and wishes to stake out on his own. Dogen often steps in to advocate and defend the helpless and innocent. Dogen grew up along the sea as the child of a fisherman. In a subconscious effort to distance himself from his past, Dogen enjoys finding high places to meditate. He has been known to climb mountains, trees, and even buildings to seek out the highest vista to reflect on the world.
Character Stats
Character Name | Dogen |
---|---|
Player Name | John B. |
Level | Monk 1 |
Alignment | Lawful Good |
Race | Human |
Deity | Gashnir |
Homeland | Iko, Terrish |
Size | Medium |
Gender | Male |
Age | 19 |
Height | 5'10" |
Weight | 180 lbs |
Hair | Bald |
Eyes | Blue |
Languages | Common, Elven |
Attribute | Ability Score | Ability Modifier | Bonus or Penalty | Modifier |
---|---|---|---|---|
Strength | 16 | +3 | - | - |
Dexterity | 18 | +4 | - | - |
Constitution | 13 | +1 | - | - |
Intelligence | 12 | +1 | - | - |
Wisdom | 17 | +3 | - | - |
Charisma | 11 | +0 | - | - |
Armor Class | 17 (10+Dex+Wis**) |
Touch Armor Class | 17 (10+Dex+Wis**) |
Flat-Footed Armor Class | 14 (10+Wis**) |
Initiative | +4 |
Hit Points | 9 |
Speed | 30ft |
Combat Manuver Bonus | +3 (BAB+Str+Size) |
Combat Manuver Defense | +20 (10+BAB+Str+Dex+Wis**+Size) |
Spell Resistance |
- |
Base Attack Bonus | +0 |
Flurry of Blows | -1 / -1 |
Carrying Capacity | 76lbs / 77-153lbs / 154-230lbs |
Name | Damage | Critical | Range | Type | Special |
---|---|---|---|---|---|
Quarterstaff | 1d6/1d6 | x2 | - | B | double, monk |
Nunchaku | 1d6 | x2 | - | B | disarm, monk |
Kama | 1d6 | x2 | - | S | trip, monk |
Shuriken | 1d2 | x2 | 10ft | P | monk |
Saving Throw | Total | Base Save | Ability Modifier | Magic Modifier | Misc Modifier | Temporary Modifier |
---|---|---|---|---|---|---|
Fortitude | +3 | +2 | +1 | - | - | - |
Reflex | +6 | +2 | +4 | - | - | - |
Will | +5 | +2 | +3 | - | - | - |
Skill Name | Total Bonus (*Armor Check Penalty, **Trained Only) | Stat | Ability Mod | Ranks | Class Skill | Misc Mod |
---|---|---|---|---|---|---|
Acrobatics | Dex* | |||||
Appraise | Int | |||||
Bluff | Cha | |||||
Climb | Str* | |||||
Craft | Int | |||||
Diplomacy | Cha | |||||
Disable Device | Dex*, ** | |||||
Disguise | Cha | |||||
Escape Artist | Dex* | |||||
Fly | Dex* | |||||
Handle Animal | Cha** | |||||
Heal | Wis | |||||
Intimidate | Cha | |||||
Knowledge (arcana) | Int** | |||||
Knowledge (Dungeoneering) | Int** | |||||
Knowledge (Engineering) | Int** | |||||
Knowledge (Geography) | Int** | |||||
Knowledge (History) | Int** | |||||
Knowledge (local) | Int** | |||||
Knowledge (nature) | Int** | |||||
Knowledge (nobility) | Int** | |||||
Knowledge (planes) | Int** | |||||
Knowledge (religion) | Int** | |||||
Linguistics | Int** | |||||
Perception | Wis | |||||
Perform | Cha | |||||
Profession | Wis** | |||||
Ride | Dex* | |||||
Sense Motive | Wis | |||||
Sleight of Hand | Dex*,** | |||||
Spellcraft | Int | |||||
Stealth | Dex* | |||||
Survival | Wis | |||||
Swim | Str* | |||||
Use Magic Device | Cha** |
Skill Name | Total Bonus | Stat | Ability Mod | Ranks | Class Skill | Misc Mod |
---|---|---|---|---|---|---|
Acrobatics | +8 | Dex | +4 | 1 | +3 | - |
Climb | +7 | Str | +3 | 1 | +3 | - |
Perception | +7 | Wis | +3 | 1 | +3 | - |
Knowledge (History) | +5 | Int | +1 | 1 | +3 | - |
Sense Motive | +7 | Wis | +3 | 1 | +3 | - |
Stealth | +8 | Dex | +4 | 1 | +3 | - |
Item Name | Weight |
---|---|
Currency (10gp, 8sp, 6cp) (after initial purchases) | 0.5 lb |
Quarterstaff (no cost) | 4lbs |
2 Kama (4gp) | 4lbs |
2 Nunchaku (4gp) | 4lbs |
10 Shuriken (2gp) | 1lb |
Backpack (2gp) | 2lbs |
Monk's Outfit (5gp) | 2lbs |
Water Skin (1gp) | 4lbs |
Grappling Hook (1gp) | 4lbs |
Mug (0.02gp) | 1lb |
Belt Pouch (1gp) | 0.5lb |
Flint and Steel (1gp) | - |
Trail Rations (5 days) (2.5gp) | 5lbs |
Loaf of Bread (0.2gp) | 0.5lb |
Bedroll (0.1gp) | 5lbs |
Tent (10gp) | 20lbs |
Signal Whistle (0.8gp) | - |
Torch (2) (0.02gp) | 2lbs |
FIshing Net, 25sq ft (4gp) | 5lbs |
Sewing Needle (0.5gp) | - |
Total (39.14gp spent) | 64.5lbs |
Character Progression Notes
Rolled Stats: 17, 11, 16, 13, 16, 12.
Race: Human
+2 to one Ability Score: Dexterity
Skilled: Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.
Human Bonus Feat: Dodge, +1 AC
Favored Class: Monk
Level 1 - Monk
Favored Class Bonus: +1 Skill Point
Hit Points: 8 (1d8 max) + 1 (Con) = 9
Skill Points:4 + 1 (Int) + 1 (Favored Class) = 6
Feat: Mobility, +4 AC versus Attacks of Opportunity from movement
Monk Bonus Feat: Combat Reflexes, make a number of Attacks of Opportunity equal to Dexterity bonus and while flat-footed.
Weapon and Armor Proficiency: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.
AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus to his AC and CMD.
Special: Flurry of Blows, Stunning Fist, Unarmed Strike, AC Bonus +0, Unarmed Damage 1d6, Fast Movement +0ft