Character Name | Josen Nanmar |
---|---|
Player Name | Mikel |
Level | 2 |
Alignment | True Neutral |
Race | Human |
Deity | Gashnir,
Chroma, and Ibnosgelm |
Homeland | Iko |
Size | Medium |
Gender | Male |
Age | 18 |
Height | 5'10" |
Weight | 175lbs |
Hair | Dirty Blonde/Brown |
Eyes | Brown |
Attribute | Ability Score | Ability Modifier | Bonus or Penalty | Modifier |
---|---|---|---|---|
Strength | 12 | +1 | - | |
Dexterity | 14 | +2 | - | |
Constitution | 11 | +0 | - | |
Intelligence | 18 | +4 | - | |
Wisdom | 14 | +2 | - | |
Charisma | 16 | +3 | - |
Armor Class | 12 |
Touch Armor Class | 12 |
Flat-Footed Armor Class | 10 |
Initiative | +2 |
Hit Points | 15 |
Speed | 30ft |
Combat Manuver Bonus | +2 (BAB+Str+Size) |
Combat Manuver Defense | +12 (10+BAB+Str+Size) |
Spell Resistance |
- |
Base Attack Bonus | +2 |
Carrying Capacity |
Name | Damage | Critical | Range | Type | Special |
---|---|---|---|---|---|
Rapier | 1d6 | 18-20/x2 | - | P | - |
Dagger | 1d4 | 19-20/x2 | 10ft | P or S | - |
Saving Throw | Total | Base Save | Ability Modifier | Magic Modifier | Misc Modifier | Temporary Modifier |
---|---|---|---|---|---|---|
Fortitude | +2 | +2 | +0 | - | - | - |
Reflex | +2 | +0 | +2 | - | - | - |
Will | +2 | +0 | +2 | - | - | - |
Skill Name | Total Bonus | Stat | Ability Mod | Ranks | Class Skill | Misc Mod |
---|---|---|---|---|---|---|
Sense Motive | +8 | Wis | +2 | 1 | +3 | +2 |
Diplomacy | +9 | Cha | +3 | 1 | +3 | +2 |
Knowledge (religion) | +5 | Int | +4 | 1 | +0 | - |
Knowledge (nobility & royalty) | +8 | Int | +4 | 1 | +3 | - |
Bluff | +4 | Cha | +3 | 1 | +0 | - |
Knowledge (geography) | +8 | Int | +4 | 1 | +3 | - |
Knowledge (history) | +5 | Int | +4 | 1 | +0 | - |
Knowledge (local) | +5 | Int | +4 | 1 | +0 | - |
Ride | +5 | Dex | +2 | 1 | +3 | - |
Item Name | Weight |
---|---|
Currency | Lots |
Rapier | |
Dagger | |
Chain Shirt | |
Total |
Character Progression Record[]
Rolled Stats: 12, 14, 11, 16, 14, 16
Race: Human
+2 to one Ability Score: Intelligence
Skilled: Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.
Human Bonus Feat: Negotiator, +2 Sense Motive and Diplomacy
Favored Class: Fighter (Tactician)
Level 1 - Monk
Favored Class Bonus: +1 Skill Point
Hit Points: 10 (1d10 max) + 0 (Con) = 10
Skill Points:4 + 4 (Int) + 1 (Favored Class) = 9
Feat: Quick Draw, draw weapon as a free action
Fighter Bonus Feat: Weapons Focus, melee attack uses dexterity rather than strength when using light weapons
Weapon and Armor Proficiency: all simple and martial weapons, light and medium armor, and shields (not tower)
Special: Flurry of Blows, Stunning Fist, Unarmed Strike, AC Bonus +0, Unarmed Damage 1d6, Fast Movement +0ft