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Character Demographics
Character Name Josen Nanmar
Player Name Mikel
Level 2
Alignment True Neutral
Race Human
Deity Gashnir,

Chroma, and Ibnosgelm

Homeland Iko
Size Medium
Gender Male
Age 18
Height 5'10"
Weight 175lbs
Hair Dirty Blonde/Brown
Eyes Brown


Attribute Ability Score Ability Modifier Bonus or Penalty Modifier
Strength 12 +1 -
Dexterity 14 +2 -
Constitution 11 +0 -
Intelligence 18 +4 -
Wisdom 14 +2 -
Charisma 16 +3 -


Combat Statistics
Armor Class 12
Touch Armor Class 12
Flat-Footed Armor Class 10
Initiative +2
Hit Points 15
Speed 30ft
Combat Manuver Bonus +2 (BAB+Str+Size)
Combat Manuver Defense +12 (10+BAB+Str+Size)

Spell Resistance

-
Base Attack Bonus +2
Carrying Capacity


Weapons
Name Damage Critical Range Type Special
Rapier 1d6 18-20/x2 - P -
Dagger 1d4 19-20/x2 10ft P or S -
Saving Throws
Saving Throw Total Base Save Ability Modifier Magic Modifier Misc Modifier Temporary Modifier
Fortitude +2 +2 +0 - - -
Reflex +2 +0 +2 - - -
Will +2 +0 +2 - - -


Skills
Skill Name Total Bonus Stat Ability Mod Ranks Class Skill Misc Mod
Sense Motive +8 Wis +2 1 +3 +2
Diplomacy +9 Cha +3 1 +3 +2
Knowledge (religion) +5 Int +4 1 +0 -
Knowledge (nobility & royalty) +8 Int +4 1 +3 -
Bluff +4 Cha +3 1 +0 -
Knowledge (geography) +8 Int +4 1 +3 -
Knowledge (history) +5 Int +4 1 +0 -
Knowledge (local) +5 Int +4 1 +0 -
Ride +5 Dex +2 1 +3 -


Item Name Weight
Currency Lots
Rapier
Dagger
Chain Shirt
Total


Character Progression RecordEdit

Rolled Stats: 12, 14, 11, 16, 14, 16

Race: Human

+2 to one Ability Score: Intelligence

Skilled: Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.

Human Bonus Feat: Negotiator, +2 Sense Motive and Diplomacy

Favored Class: Fighter (Tactician)

Level 1 - Monk

Favored Class Bonus: +1 Skill Point

Hit Points: 10 (1d10 max) + 0 (Con) = 10

Skill Points:4 + 4 (Int) + 1 (Favored Class) = 9

Feat: Quick Draw, draw weapon as a free action

Fighter Bonus Feat: Weapons Focus, melee attack uses dexterity rather than strength when using light weapons

Weapon and Armor Proficiency: all simple and martial weapons, light and medium armor, and shields (not tower)

Special: Flurry of Blows, Stunning Fist, Unarmed Strike, AC Bonus +0, Unarmed Damage 1d6, Fast Movement +0ft

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