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BackgroundEdit

Roleplaying NotesEdit

Character StatsEdit

Character Demographics
Character Name Sangor Monty Blackmont
Player Name Jamie
Level Sorcerer 3
Experience Points 0
Alignment Chaotic Neutral
Race Human
Deity Dahl and his wife Alliyah
Homeland Iko, Terrish
Size Medium
Gender Male
Age 17
Height 5'9"
Weight 150 lbs
Hair Brown
Eyes Green
Languages Common, Elven



Attribute Ability Score Ability Modifier Bonus or Penalty Modifier
Strength 13 +1 - -
Dexterity 15 +2 - -
Constitution 15 +2 - -
Intelligence 17 +3 - -
Wisdom 12 +1 - -
Charisma 20 +5 - -


Combat Statistics
Armor Class 13 (10+Dex+Wis**) (Dodge +1)
Touch Armor Class 13 (10+Dex+Wis**) (Dodge +1)
Flat-Footed Armor Class 10 (10+Wis**)
Initiative +2
Hit Points 25
Speed 30ft
Combat Manuver Bonus +2 (BAB+Str+Size)
Combat Manuver Defense +14 (10+BAB+Str+Dex+Wis**+Size)

Spell Resistance

-
Base Attack Bonus +1
Carrying Capacity 50lbs / 51-100lbs / 101-150lbs


Weapons
Name Damage Critical Range Type Special
Crossbow (heavy) 1d10 19-20 / x2 120ft P -
Quarterstaff 1d6 20 / x2 - B double, monk
Cestus 1d4 19-20 / x2 - B.P


Saving Throws
Saving Throw Total Base Save Ability Modifier Magic Modifier Misc Modifier Temporary Modifier
Fortitude +3 +1 +2 - - -
Reflex +3 +1 +2 - - -
Will +5 +3 +1 - +1 -


Skills
Skill Name Total Bonus  Stat (*Armor Check Penalty, **Trained Only) Ability Mod Ranks Class Skill Misc Mod
Acrobatics +3 Dex* 2 1
Appraise +6 Int 3 3
Bluff +10 Cha 5 2 3
Climb +2 Str* 1 1
Craft +3 Int 3 3
Diplomacy +8 Cha 5 3
Disable Device +4 Dex*,** 2 2
Disguise +6 Cha 5 1
Escape Artist +3 Dex* 2 1
Fly +2 Dex* 2 3
Handle Animal +6 Cha** 5 1
Heal +1 Wis 1
Intimidate +8 Cha 5 3
Knowledge (arcana) +8 Int** 3 2 3
Knowledge (Dungeoneering) - Int** 3
Knowledge (Engineering) - Int** 3
Knowledge (Geography) - Int** 3
Knowledge (History) - Int** 3
Knowledge (local) - Int** 3
Knowledge (nature) - Int** 3
Knowledge (nobility) - Int** 3
Knowledge (planes) - Int** 3
Knowledge (religion) - Int** 3
Linguistics - Int** 3
Perception +3 Wis 1 2
Perform +5 Cha 5
Profession - Wis** 1 3
Ride +3 Dex* 2 1
Sense Motive +5 Wis 1 3 1
Sleight of Hand - Dex*,** 2 1
Spellcraft +3 Int 3
Stealth +3 Dex* 2 1
Survival +1 Wis 1
Swim +1 Str* 1
Use Magic Device 10 Cha** 5 1 3 1


Item Name Weight
Currency (117) (after initial purchases) 2.35 lb
Spells
Level Name Effect
0 Drench A sudden downpour soaks a target creature or object.
0 Dancing Lights Creates torches or other lights.
0 Disrupt Undead Deals 1D6 damage to undead
0 Message Whisper messages, medium range.
0 Ghost Sound Figment sound.
1 Magic Missle 1d4+1 damage, +1 missile per 2 levels above first. 
1 Silent Image Creates visual illusion of object, creature, or force. Will to disbelieve. 
1 Ventriloquism Will disbelief Duration 1min/level

Character Progression NotesEdit

Rolled Stats: 15, 13, 12, 15, 17, 18

Race: Human

+2 to one Ability Score: Charisma

Skilled: Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.

Human Bonus Feat: Dodge, +1 AC

Favored Class: Scorcerer

Trait: Bastard; +1 Sense Motive and is a class skill.

Trait: Carefully Hidden; +1 bonus to will save, +1 save agains divination effects.

Trait: Dangeroulsy Curious; +1 Use Magic Device and is a class skill.

Drawback: Loose Cannon :) 

Level 1 - Sorcerer

Bonus Spells (Cha 20): 0 0th, 2 1st, 1 2nd, 1 3rd, 1 4th, 1 5th

Hit Points: 6 (1d6 max) + 2 (Con) = 8

Favored Class Bonus: +1 Skill Point

Feat: Improved Unarmed Strike; 

Skill Points: 2 + 3 (Int) + 1 (Favored Class) = 6

Weapon and Armor Proficiency: all simple weapons, no armor or shields.

Bloodline: Maestro

Bloodline Power: Beguiling Voice; use sound of voice to lull a target into taking no action. Language dependent, HD at and below sorcerer level, 3+CHA times per day (8). Works as spell Daze. Will save.

Bloodline Power (3rd level): Fascinate (EX) the ability to use a Perform skill to cause one or more creatures to become fascinated with you. This acts as the fascinate bardic perform ability, except the save DC is 10 + 1/2 your sorcerer level + your Charisma bonus, and it lasts 1 round/level. You may use this ability once per day at 3rd level, twice per day at 8th level, three times per day at 13th level, and four times per day at 18th level.

Cantrips; can cast known zero level spells at will.

Bonus Feat: Eschew materials; cast spell with material component of 1gp or lower without component.

Spells per day: - , 4

Level 2

Hit Points: +8

Skill Points: +5

Favored Class Bonus: +1hp

Level 3

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Favored Class Bonus: +1 skill

Feat: Improved Grapple +2 bonus on grapple attempts, no attack of opportunity.

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